Taco lovers, guac-makers, and salsa-dippers take note: Mexican-style lagers are in and for good reason. The U. The term Mexican-style lager is misleading. Fast forward a couple hundred years. Unlike its neighbor to the north, there is no established European-style brewing tradition for much of the colonial period, but it kicked off in the 19th century after that small scuffle called the Mexican War of Independence concluded in In fact, the Mexican-style lager has more in common with Vienna lager than with the light, fizzy beers many associate with the country today, and for many years it was easier to find Vienna lager in Mexico than in its native land. It became known best for its two Xs, and was soon renamed Dos Equis. Dos Equis Homebrew Recipe. Originally developed by Anton Dreher in Vienna in the midth century, the malty, copper-colored beer began to fall out of favor in Europe as pale lagers took over.
The Adoption Program Insights series describes experiences of Microsoft Services consultants involved in the Windows Azure Technology Adoption Program assisting customers deploy solutions on the Windows Azure platform. This post is by Tom Hollander. Many developers choose to use service oriented techniques to break large systems into smaller, loosely coupled services.
First New World Brewery
How does a studio address the technical challenges of multiplayer gaming without sidelining their top developers? After a long history producing casual single- and two-player games, Mediatonic went massively multiplayer with Fall Guys: Ultimate Knockout. The game reached a new level of complexity for the studio, and its engineers had their hands full creating this action-adventure offering for up to 60 players at a time. With a nod to an early 80s, British TV game show where contestants competed in crazy challenges like racing in ridiculous costumes and chasing artificial sharks in swimming pools, Fall Guys takes similar zaniness online. The Fall Guys tagline? For its previous games, Mediatonic has a time-tested backend and content-management system to maintain accounts, level up between games, and perform similar functions. Then, beyond launch, how do we adjust our infrastructure as the player base spikes around special promotions and times like Christmas holidays?
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