Due to the ongoing consolidation of the gaming ecosystem at Facebook, we have introduced important changes to the Web Games on Facebook and Facebook Gameroom platforms that might affect your games. To learn more read our blog post. Games on Facebook are hosted as a portal, the actual game content is hosted from your own web server. On Facebook, you can make the most of App Center and game recommendations to provide discoverability for your content, and use the social features of the Facebook platform to make your game more social.
Решение ориентировано на контент-генераторов и контент-провайдеров:
Multiplay is the most resilient multicloud server hosting and matchmaking platform, for smooth gameplay. Multiplay removes the complexity of creating and operating back-end technology and infrastructure, so you can focus on creating an engaging player experience. The cloud scales with demand, able to support even the largest games. Integrated with major public clouds and over data centers, the multicloud approach is designed for resilience and performance at scale. Quality of Service QoS locates the optimum region for match connectivity. No more downtime!
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How games appear on Facebook
This reference architecture describes a non-persistent real-time multiplayer scenario where latency matters leveraging dedicated servers , and how to get it implemented. It also provides different alternatives. It is assumed that the game does not support player groups and that the game is responsible for finding the most suitable game server to connect to. Multiplayer servers for real-time games need to be stateful memory , can't be explicitly shut down since players might be still enjoying their game and, as a rule of thumb, their connection with the players must be of minimal latency. See these recommendations to achieve minimal latency and maximum competition fairness. There are two main differentiated parts in a synchronous multiplayer backend: matchmaker and the game servers hosting. Refer to the matchmaker reference architecture page to see all the details about how to implement one. Here are different implementations of the same game server hosting use case to get you a head start:. Design considerations Multiplayer servers for real-time games need to be stateful memory , can't be explicitly shut down since players might be still enjoying their game and, as a rule of thumb, their connection with the players must be of minimal latency. Reference implementation details Refer to the matchmaker reference architecture page to see all the details about how to implement one.
Develop and launch multiplayer games globally whether you are an indie developer or AAA studio. Create synchronous or asynchronous games and code custom webhooks. Benefit from a tight Unity integration to easily develop and launch multiplayer games world-wide. Export to all Unity supported platforms including consoles. Join the revolution in multiplayer games development: create MOBAs, brawler, RTS, fighting and sports games with our blazing fast deterministic networking engine. Easily integrate a cross-platform chat system in your apps that scales to any amount of concurrent chats. Provide your users with a high-quality voice chat that simply works. No matter how big your community grows. Build any kind of multiplayer game and create your own fully authoritative servers. Host and run them in your own premises.